![]() ![]() Spend more time refining if you have an animation - every second you knock off is multiplied by the number of frames you have to render. Refine and Finish: Slowly bring the samples up (or down if the denoiser and/or upsampler is doing a bang-up job) until you find a balance of image quality and speed you're happy with. ![]() Also start to put in Post effects if needed like Bloom/Glare.Ħ. It may or may not help depending on your scene. Cheat with AI:Try the Denoiser and/or upsampler - make sure you have enough samples to create enough data for them to work properly. Tweak: If there are weird artifact issues that aren't being resolved, check the Other Tweaky Settings section of this doc to see if there are specific settings to adjust.ĥ. At this point your image should look like what you want while still rendering in a reasonable amount of time, but it may still be noisy.Ĥ. Use the render region in specific areas if your scene is complex and you want to investigate the effects of the settings on just one area. ![]() Raise the samples a little to get a better idea of what the scene looks like, lower the depth bounces until it starts to affect the reflections/refractions/sss, adjust the GI clamp (see if you can get away with 1 or 2). Rough Pass: Once the scene is pretty much in place and you know what kind of lighting and materials you have going, adjust the kernel settings. Build: Put your scene together - keep the Live Viewer off for the most part, unpausing it every now and again to see what you're doing.ģ. Low samples (128 or 256), high depth bounces (16/16/8), low GI clamp (16), no fancy post-production stuff like denoiser yet, everything else at default.Ģ. ![]()
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